Multiplayer

Co-op roles for a 1–4 player shift

Split a shift of up to four players across the window, the pot, the toppings, and restocks. The rating is shared, and red lights empty the whole kitchen.

Co-op roles for a 1–4 player shift

Split a shift of up to four players across the window, the pot, the toppings, and restocks. The rating is shared, and red lights empty the whole kitchen.

The experience description recommends friends and sets the shift at 1 to 4 players. The whole crew shares one Service Quality Rating, one customer queue, and the same wall rules. One person's wrong window call drops the score for everyone.

Lobby pads

Queue pads in the lobby are described for a solo shift and for three- and four-player parties. Stepping on a pad starts a countdown, then the group is sent into the stall. Up to 20 players can be in the server. That does not put 20 cooks in one kitchen.

There is no separate two-player pad in the published notes. A pair can still play if the lobby lets them share a larger pad, but that seating detail is not documented, so use the pad labels you see.

A four-person split that matches the room

The stall has a service window with a bell and a landline, broth dispensers, a noodle pot, a topping line, a drink shelf, and a back stockroom.

  1. Window: take cash, read the order aloud, inspect the body and the dialogue, and own the shutter. This player also grabs the phone when the tall woman appears.
  2. Cook: empty bowl, correct broth, boiled noodles into the bowl.
  3. Finish: toppings and the drink, then the handoff.
  4. Utility: restock bins from the back room and repair the rear breaker when the power dies.

On red lights, everybody leaves. A cook who stays to finish a bowl is the person who fails that protocol.

Solo play is the same room with one person walking every station. The rules do not relax. Start with First shift at the stall and keep the wall card in Wall rules visible.

Shared failure and shared recovery

A clown mistake or a stared-at tall woman is described as wiping the people on the shift, not only the player who looked. You Died ("You died, but you can still REVIVE or RETRY.") is the death badge. Dead Ending is the failed-night badge. They are not the same unlock.

Infinite Revives, at 199 Robux, is the pass that removes the revive limit. A one-time respawn can also spend shift cash or Robux. The cash price is not published. Teammates who cannot revive wait or restart.

Troll passes (jumpscare, sledgehammer, banana peel) hit other players. They do not identify anomalies.

FAQ

Frequently Asked Questions

What is Late Night Ramen [HORROR]?

It is a Roblox survival experience by Cryptid Horror. One to four players run a 24/7 ramen stall, serve normal customers, close the window on anomalies, and follow the wall rules until the shift ends.

How do you survive a shift?

Keep the Service Quality Rating above 0%, serve the exact orders of normal customers, shut the window on anomalous customers, and handle the clown, the tall woman, and the red lights with their own rules. When the customer counter finishes, leave the stall and board the bus.

What does the clown order?

He asks for the usual: spicy broth, cooked noodles, and no toppings. Do not close the window, and do not add eggs, meat, tofu, or green onions. A refusal or a wrong bowl is described as killing the shift.

Are there working promo codes?

No code string is documented for this experience, and the official game page does not describe a code box. Use shift income in the Shift Shop instead of codes copied from other Roblox games.

How many players can join?

The official description says shifts are best with 1 to 4 players. The experience record lists a server size of 20, so the lobby can hold more people than one stall shift.